Martyn Ware, a well-known musician from the synth pop group Heaven 17, gave them that.
The video game company made a “pitiful” offer for him to incorporate the group’s top 10 1983 song, Temptation, in the next GTA 6. He declined, he told his followers on X.
The artist said in a series of posts that he and two other songwriters had received an offer totaling $22,500 (£17,200)—$7,500 each before deducting costs.
Given the enormous profits from the game’s prequel, he called the one-time payment “pathetic” and claimed that Rockstar had declined to agree to a bigger amount.
Some posts implied the band had lost out on gaining a new generation of fans, despite the fact that many others expressed support for the musician.
How do songs appear in movies and video games?
Artists obtain permission to have their music featured in video games, movies, TV shows, and advertisements through contracts known as synchronization licences, or sync deals.
Expert in licensing Alex Tarrand tells News that the system has been around for decades and that because of its lack of openness, it can be “challenging” to use.
“It’s such a broad scope,” remarks Alex, who has experience working with companies such as Xbox, Disney, and EA.
“I’ve heard of sync licences from really, really indie artists being a couple of thousand dollars. “I’ve heard that major musicians’ sync licenses are entering it.