Just two hints were provided by him: none of the four are new releases like Starfield or Indiana Jones, and all four are community-driven and older than a year.
Microsoft has always favored exclusivity for its Xbox platform and Games Pass subscription service, so this seems like a significant shift in strategy.
What causes this change, and what does it indicate about the direction that gaming is taking?
Let’s begin with my kid, who is twelve years old.
He enjoys playing Minecraft everywhere he can. On his tablet, phone, our PlayStation, and his father’s Xbox. He uses an unauthorized program to create and exchange skins and mods for Minecraft, and he watches videos of the game on YouTube.
He has no brand allegiance to a specific gadget and doesn’t care who owns the game (Microsoft acquired the Mojang studio in 2014). His favorite is always the one that is closest to him.
The young players that the video game companies are competing against are those who don’t believe their hype.
It seems that Microsoft is beginning to react to that, albeit very carefully.
Mr. Spencer emphasized last night that the company’s last four games do not represent a significant shift in its approach to the game.