The Plucky Squire is a brand-new video game that takes place both inside and outside of a tale.
The game centers on Jot, the main character, and his mission to stop the wicked wizard Humgrump from destroying the Land of Mojo.
The plot of the satirical adventure, which draws heavily from classics like The Legend of Zelda, is reminiscent of a traditional fairy tale, but it has a secret up its sleeve.
Jot can move from the 2D world inside its pages to the 3D world outside, which is a cluttered desktop full of obstacles that are too big for the little character to get past.
One of the most awaited independent films of this year is The Plucky Squire.
One of the most eagerly awaited indie games of the year, The Plucky Squire has received positive reviews from reviewers.
And for James Turner, one of its key designers, the release signifies the conclusion of a four-year journey.
James has his own version of a fairy tale.
An enthusiastic artist, he earned a position at a London gaming studio after attending university to study computer graphics.
He tells BBC Newsbeat that friends urged him to send his portfolio to game firms while on vacation in Japan, and as a result, he was interviewed by Pokémon spin-off creator Genius Sonority.
The only issue was that James was not fluent in Japanese.
Nevertheless, he showed up with a friend who could translate, and he was hired.